Sea Of Thieves – A Hunter’s Cry Guide: Lighthouse Puzzle, Deeds & Memories

In sea ​​of ​​thieves: In Hunter’s Cry, the game’s sixth limited-time adventure, you’ll be tasked with rescuing Merrick, everyone’s favorite shark-bitten swordsman who has recently been kidnapped by a group of rascals, the Dark Brothers. As always, the steps in this latest adventure can be a bit tricky – perhaps even more so this time around as a timer is involved for a long section, and one mistake could send you back to starting over. Here’s everything you need to know about A Hunter’s Cry in Sea of ​​Thieves, including all deeds, memories, and how to solve the lighthouse puzzle.

Sea of ​​Thieves A Hunter’s Cry Deeds and Memories

There are six in-game deeds or challenges to complete if you want to earn all of the free cosmetics included in this story chapter.

  • Enter the Sea of ​​the Damned
  • Light a beacon
  • Defeat Ghost Ships (3)
  • Help to lower the drawbridge
  • Save Merrick
  • Deliver a letter to Serik

Most of them come with a natural progression, so you’ll just want to make sure you defeat enough Ghost Ships to clear the episode’s only optional act. Completing all six acts will earn you the Defender of the Damned keepsake, while simply completing story mode will unlock a stylish new portrait of Merrick, Hunter’s Repose, for your captain’s ship.

These are the cosmetics you will earn for 100% completion of A Hunter's Cry.
These are the cosmetics you will earn for 100% completion of A Hunter’s Cry.

Hunter’s Cry walkthrough – lighthouse puzzle walkthrough

Follow these steps to complete Sea of ​​Thieves Adventure 6 before September 1, when the episode and its limited-time cosmetics will forever be unobtainable.

Talk to Larinna, then the Pirate Lord, on any outpost

As usual, the adventure begins by asking Larinna about it. She will tell you that there is no time for chatting and that you need to speak to the Pirate Lord, who is waiting for you at the dock near your ship. Talk to him and he’ll tell you your mission: venture into the Sea of ​​the Damned and rescue Merrick.

The Sea of ​​the Damned can be reached by navigating through the can’t-miss glowing green portal near the outpost – it’ll only be there because you’re actively playing that mission. Stock up on supplies, as you’ll soon be engaging in sea battles, then venture into the portal.

Talk to the pirate lord on your ship, then sink three ghost ships

Once you cross the threshold of the Sea of ​​the Damned, the Pirate Lord will appear on your ship and tell you the next steps. You will need to reach the top of the Damned Sea Dog Tavern, but it is currently in no condition to allow such a crossing.

You will have to repair the path to its peak by completing a series of tasks, and it is essential to know that this part is timed. If you are the first crew to arrive in this region, you will start the timer, which lasts approximately 45 minutes. If you arrive later, you will play with the current timer. This makes things tricky because not reaching Merrick before the time runs out will result in failure and having to start over from the beginning.

Meanwhile, as you approach the island with the tavern on it, you’ll want to sink at least three ghost ships to complete the associated act. If you do that, the rest of the acts will come naturally. When you’re ready to head to land, dock near the southern lighthouse.

Grab the flame of souls from the nearby brazier, then enter the southern lighthouse

Head to the dock and use your lantern to capture the flame of souls from the nearby brazier, then bring that light to the two unlit braziers at the bottom of the stairs to the locked lighthouse. Lighting the braziers will open the door, so head inside, then climb to the top.

Turn on the lighthouse

Once at the top, you’ll want to turn on the lighthouse, then watch out for a few enemy ghosts that will appear and draw their swords at you. Beat them to give yourself a break again, then redirect the light from the lighthouse to point directly at the brazier below and to the right – it’s the only one, so you can’t miss it.

Head to the Eastern Lighthouse

On this second lighthouse dock, you’ll want to repeat the process: light the braziers at the bottom of the stairs to unlock the door, go up the stairs, light the lighthouse, defeat the ghosts, and light another brazier on the central building once. This will allow you to climb onto the platform of this central island.

Climb the stairs and light the five braziers along the way

On the central island, the puzzle is slightly different. You’ll want to climb the spiral staircase and light the five braziers along the way. This allows you to clear a stuck capstan that you need to use to enter a rocky stairwell. Once you’ve cleared the capstan and dispatched the ghosts, turn the capstan to open the door, then head upstairs.

Light the brazier next to the broken bridge, then return to the eastern lighthouse

You’ll come to a bridge you couldn’t cross, so light the brazier to its left, which will reveal a second inaccessible brazier across the gap. To light it, return to the eastern lighthouse and redirect the light to repair the bridge.

If you are not sailing alone, you should have one person solve the lighthouse puzzles while another sinks three ships.
If you are not sailing alone, you should have one person solve the lighthouse puzzles while another sinks three ships.

Go back to the bridge and continue on the path

Now that you can cross the bridge, your next stopping point will be when you come to a broken mast hanging from the side of the mountain. Light the brazier next to it, which will again reveal another inaccessible brazier nearby.

Head to the North Lighthouse and do the usual steps

At the northern lighthouse, you can turn on the lighthouse again, defeat ghosts, and turn on the beam of light until it ignites the newly discovered brazier. Return to the mast and continue up the path.

Guess what? Light another brazier

That’s right, you’ll eventually come to another brazier, so light it up, return to the north lighthouse and redirect the light to ignite that unlit brazier. Take the path once more.

Lower the drawbridge

Your back-and-forth routine is over, I promise. At the end of the now fully constructed path, you can turn a capstan to lower a drawbridge, allowing you to save Merrick. A cutscene will play where the Pirate Lord and the Blacksmith exchange harsh words. You will then reappear on your boat.

Talk to Larinna and take Merrick’s letter

You’re almost done, but Merrick has a favor to ask of you. Speak to Larinna at any outpost and receive Merrick’s letter to his wife, Serick. She resides at the North Star Seapost, (map grid H10) east of the New Golden Sands outpost.

Delivering this letter will complete your adventure and unlock both limited-time cosmetics for this mission. You’ll be ready to take on Adventure 7, The Siren’s Prize, in September.

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